Monday, 17 February 2014

Exploring further into 3D MAX

Today we were introduced to working with polygons and splines slightly further to manipulate then to making a flat line object into a 3D shape with hollow centres. We first started off by working with simple shapes such as cubes and changing the dynamics with using modifiers such as turbo smooth or shell to help define the shape more which included using edge, ring, connect and scale for adjusting. And by using the techniques from the building tutorial I was able to create a hollow centre in one of the cubes which came in helpful for the next tutorials. Here is a rendered image of the first process of shapes:
















Next we started working on creating a wine glass, this technique I enjoyed doing because using the modifiers, we were able to form a flat line layer into 3D shape. Apart from the amount of time it took by measuring out the shape of the wine glass itself, it took quite a bit of time to add the extra detail which was the curves by using the vectors, beziers and corner settings. To finish it off, we then added a lathe modifier to circulate the line drawing into 3D. Here are some screen shots and a final rendering of my wine glass:
















Finally we then started to work on our first 3D water bottle. Working on this bottle was slightly more difficult t work on compared to the other tutorials. Working through building the shape was easy enough to follow by using a lot of extruding, scaling and layers, but whenever it came to constructing the screw cap detail, that's whenever it started to get tricky. I had to create this screw cap detail separately, and then attach it to the bottle. But attaching the helix, scaling and moving the vectors it took a lot of time to make sure it was precise. But overall I am very pleased with the outcome with the first bottle. Here is a rendering of the bottle:

No comments:

Post a Comment