Monday, 24 February 2014

Working with Scale

Today our class was preparing for an anthropometrics manikin. So we were split up into groups to help measure each other, and to help me create a life-size model of myself on 3D Max. I really enjoyed this exercise because it was fun, I loved the social interaction and I was looking forward to the tutorial that followed for making it since it was something different.


After in our second class we then started to work on our second water bottle. I found the tutorial easy to follow along to since we already had a first attempt at making the shape only the different was we used a different method of using polygons of making the form of the bottle and there was no screw cap detail, but we still had to scale and extrude the top of the bottle. Here is a final rendering of my second bottle:




I'm not too pleased with the final outcome of this bottle because I think the shape could have been sculpted better with using the scale and the size of each sections of the bottle looks slightly off. After many attempts to try and render the shape and the top of the bottle this was made to the best of what I could do.






Monday, 17 February 2014

Exploring further into 3D MAX

Today we were introduced to working with polygons and splines slightly further to manipulate then to making a flat line object into a 3D shape with hollow centres. We first started off by working with simple shapes such as cubes and changing the dynamics with using modifiers such as turbo smooth or shell to help define the shape more which included using edge, ring, connect and scale for adjusting. And by using the techniques from the building tutorial I was able to create a hollow centre in one of the cubes which came in helpful for the next tutorials. Here is a rendered image of the first process of shapes:
















Next we started working on creating a wine glass, this technique I enjoyed doing because using the modifiers, we were able to form a flat line layer into 3D shape. Apart from the amount of time it took by measuring out the shape of the wine glass itself, it took quite a bit of time to add the extra detail which was the curves by using the vectors, beziers and corner settings. To finish it off, we then added a lathe modifier to circulate the line drawing into 3D. Here are some screen shots and a final rendering of my wine glass:
















Finally we then started to work on our first 3D water bottle. Working on this bottle was slightly more difficult t work on compared to the other tutorials. Working through building the shape was easy enough to follow by using a lot of extruding, scaling and layers, but whenever it came to constructing the screw cap detail, that's whenever it started to get tricky. I had to create this screw cap detail separately, and then attach it to the bottle. But attaching the helix, scaling and moving the vectors it took a lot of time to make sure it was precise. But overall I am very pleased with the outcome with the first bottle. Here is a rendering of the bottle:

Monday, 10 February 2014

Better Understanding

Today we had to produce power point presentations to help introduce ideas to anyone who was struggling with understanding the project, and to identify the qualities, features and design we needed for creating our individual cutlery set. These presentations helped inspire me and motivate me so try out unique and different designs for my animal based cutlery.


 In our second class we were given the task of creating the shape of a building. Usually I would be nervous about working on 3D Max during a tutorial because each 3D shape consists of new measurement, techniques and layers which is slightly intimidating. But being able to create a mobile phone on my laptop without a teachers helped me have a bit more confidence. The only issue with this shape was making sure the measurements were correct and I couldn't figure out how to attach a roof on the top but apart from that extruding the top layer and then adding the windows and doors helped bring the house to life. These are some screen prints and my final rendering of my building:

Monday, 3 February 2014

Starting out on 3DS MAX

For our first official tutorial on 3D Max, we were asked to create a mobile phone. I was a bit sceptical at first for the fact that I knew that 3D Max was a very technical and difficult software to use, so I assume the worst of not being able to adjust to following the tutorial properly. But when we started to proceed into the tutorial, I managed to keep up and understood what I needed to do. Unfortunately I was using the original class room computers for this first tutorial so during the process of creating the 3D phone the software crashed and it was too far along into the class that I just took notes and decided to finish it at home, which I did by installing 3DS Max 2014 onto my laptop. I was able to successfully create a mobile phone on my own laptop. There are some screen shots and my final rendering of the mobile phone:

Creative thinking and Development

We begun our first class by being split up into groups into the category that we were wanting to focus our cutlery project on. There were different types of idea strategies to help us develop our ideas for what we wanted to do. So we decided to use the fish tail technique because as a group we thought that any other technique was either slightly difficult or too ordinary. So this helped us combine our ideas, brought us new ideas such as tips, qualities, features, colours, sizes and solutions to the problem of meal times with children. This is a example of what we came up with:












I also decided to research and the measurements for what is required for making cutlery.
Spoons: Dessert 18cm
 Teaspoon 14cm
 Knives: Butter knife 16cm
 Forks: Regular Fork 18cm
 This will help me with the measurements I need for creating the cutlery later on in the project.